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Retrogame development news...

PostPosted: Mon Jul 15, 2013 9:55 am
by Harvey
You can download a work in progress demo here, of GTIABlast!
for the Atari 400/800/etc 48k computers.... ... -wip-demo/

Let me know what you think of it?

I'll post up a video of it, up at Youtube - maybe sometime later today?


Re: Retrogame development news...

PostPosted: Mon Jul 15, 2013 11:52 am
by Harvey
The video is here.. ... ZSvzbNCElQ

or search under at Youtube

Harvey Kong Tin

Social Volleyball Dunedin


Re: Retrogame development news...

PostPosted: Tue Aug 06, 2013 12:44 pm
by Harvey
2 more GTIABlast! videos/demos have been released.
Showing off GTIA modes 10 and 11 which have never been used in a videogame before? ... ZSvzbNCElQ

The demos are available here...

Which you can run on emulators or original hardware etc..


We don’t anticipate releasing any more – until maybe one around Xmas?

Re: Retrogame development news...

PostPosted: Sun Jan 12, 2014 2:38 pm
by Harvey
The project is still continuing....

August 22nd update ...

Appearance on TV3 Tech Bytes with a short coverage of less than a minute...

Latest demo release for the Atari 400/800

is here - 3rd post down
This only works from a flashcart as such - so that it will now work on 16k machines - also works on Altirra emulation. ... st-update/

Video is here... ... detailpage

That shows how big it is coming.

There is a 5200 version of it - little interest here as it is NTSC only console.
There will be 3 versions :
The last version being one for expanded memory 800XL / XEs that should be released soon at the above site.

The game is now semi-playable - showing the kind of attacks to expect in the final version. Probably due in 2015?


Re: Retrogame development news...

PostPosted: Mon Jan 13, 2014 12:41 pm
by RonTurner
Really like the sound track ! and use of colours :D

Could I throw to two cents in, and suggest that it needs another type of alien ship that moves across the screen
in a different formation to the attack waves, and these aliens would shot photo torpedo's (missiles) at you

Maybe also a mother ship every now and then otherwise, your just blasting wave after wave of similar attack formation,
the addition of a second type of attacking ship, shooting back at you would make it impossible to just sit in one
spot and blast at the formation.

even some ground based cannons firing at you would be cool :)

some power-up's to increase the fire power ?

Not trying to knock it, excellent game design :D could listen to the sound track for ages, while blasting those
nasty aliens into the next world :x

Re: Retrogame development news...

PostPosted: Tue Aug 05, 2014 12:13 pm
by plaing
Nice GTIA graphics there, also liked the Antic mode 4 stuff.

I liked the parallax scrolling too...

That's a nice touch.