Trainers - or hacking into a game...

I'm no programmer - so hacking a game, for me is hit and miss.
I thought I would have a go at it, anyway - and I wrote an article in Page 6 magazine about this, and was semi-successful with a lot of trial and error.
Something that was done quite often, was to use LDA to set the number of lives to say 5? or whatever.
This could be done on the disk file of the game - but you never knew exactly where it was? Usually it may be near the beginning - making it easier to find.
Because it was just a diskcopy - it does not matter if the game crashed. Sooner or later you could find the exact byte that controlled the lives - if you were
lucky and the programmer used LDA for this..
Some games were so impossibly hard - that without cheating you couldn't get that far at all. eg. Kissin' Kousins and Shamus on the Atari 800.
A quicker way to narrow it down, is to change several LDA's with different values - and if the lives changed - you would know where exactly it was. Crashing the game would happen frequently this way.
This was the only way I could finish Necromancer - adding a lot of lives to the game.
I thought I would have a go at it, anyway - and I wrote an article in Page 6 magazine about this, and was semi-successful with a lot of trial and error.
Something that was done quite often, was to use LDA to set the number of lives to say 5? or whatever.
This could be done on the disk file of the game - but you never knew exactly where it was? Usually it may be near the beginning - making it easier to find.
Because it was just a diskcopy - it does not matter if the game crashed. Sooner or later you could find the exact byte that controlled the lives - if you were
lucky and the programmer used LDA for this..
Some games were so impossibly hard - that without cheating you couldn't get that far at all. eg. Kissin' Kousins and Shamus on the Atari 800.
A quicker way to narrow it down, is to change several LDA's with different values - and if the lives changed - you would know where exactly it was. Crashing the game would happen frequently this way.
This was the only way I could finish Necromancer - adding a lot of lives to the game.