Hopefully some of you will find this interesting. I've had this idea kicking around since I was building the Sega SC-3000 multicart a few years back.
The Sega SC-3000 has lots of neat locally written tape software that was written between 1984 and 1987. But they haven't been widely dumped because tape audio of the original recordings takes up too much space, and some of the original audio is heavily degraded and needs repair to load correctly in emulators and on original hardware. And as yet there isn't a standard compact tape representation format for the SC-3000 like the TZX format.
However from the work on the multicart I know how to digitally re-create the tape audio. Basically if you can reconstruct a perfect waveform of the original audio data then it becomes highly compressible. eg. 16-bit, 44.1KHz mono audio can compress down from around 15MB to around 200Kb or smaller. That's around 75:1 compression. Your mileage will vary, but that is a typical result.
Anyway here is the project page:
http://www.sc3000-multicart.com/sc3000- ... roject.htm
The page is partly for tape dumps, and partly to document some of the techniques used for future reference. I have a couple more ready to go soonish. But life is busy and I've missed my target of two tapes / month for the past couple of months so we'll see

There are 4 titles up there at the moment. These should load both in MESS and on original hardware.
- The Secret of Bastow Manor (graphic text adventure)
- Vortex Blaster (good shoot-em-up featuring digitized speech)
- The House (graphic adventure by Michael Howard - very quirky)
- Help (general knowledge adventure game by Michael Howard - very quirky)
I also encourage anyone who wants to mirror the zips to do so. I packaged them into zip files with a .txt file describing each release plus scans of the cassette covers. The idea is to ensure that the software survives forever and isn't lost to the sands of time, and the zips are nicely self-contained and reasonably small. The jpgs inside the files actually take up more space than the compressed audio.
There's another discussion thread about it here if anyone is interested.
http://www.smspower.org/forums/15470-SC ... ionProject
Cheers